Baldur's Gate 3: What New Barbarian Subclasses Are In Patch 7

The latest update for Baldur's Gate 3, patch 7, has added the barbarian class from Dungeons & Dragons to the game in addition to several new subclasses. These subclasses are an important feature, as barbarian players will get to choose how to tailor their character's abilities at level three. Baldur's Gate 3 added sorcerer subclasses alongside the class last year, as part of the last major content update for the game.

In 5e D&D, a character chooses a subclass at some point from level one to three. A subclass determines some of their abilities as they level up. The rogue, for example, can choose between the Arcane Trickster, Assassin, and Thief at level three. The Arcane Trickster grants them the ability to cast spells, the Assassin gains combat-focused abilities, and the Thief gains upgraded skill abilities, such as the ability to use objects at the cost of a bonus action.

Related: Baldur's Gate 3 Unlikely to Exit Early Access This Year

In the 5e D&D Player's Handbook, the barbarian has two choices of Primal Path subclass for the player to select at level three. These are the Path of the Berserker and the Path of the Totem Warrior. Both of these subclasses have appeared in Baldur's Gate 3, but they have undergone some changes as part of the adaptation process.

The barbarian is a powerful D&D class that is all about unleashing their rage in battle and the Berserker takes things to the next level. The Berserkers becomes even stronger while using the Rage class feature, as it upgrades into an ability called Frenzy. Once the Berserker uses Frenzy, they gain the ability to perform another melee attack by using a bonus action. In Baldur's Gate 3, the Berserker also gains the Enraged Throw ability while using Frenzy, allowing them to throw items and creatures at an enemy to knock them prone.

In the final version of Baldur's Gate 3, the Berserker should gain the Mindless Rage power at level six, which makes them immune to being charmed or frightened while raging. If the Berserker reaches level ten, then they should gain the Intimidating Presence ability, allowing them to try and frighten an enemy by spending an action. These abilities might be changed in the transition to Baldur's Gate 3.

In D&D, the Path of the Totem Warrior consists of mystical barbarians that gain their power from bonds formed with animal spirits. It's a D&D subclass that adds magic to melee. In Baldur's Gate 3, they are referred to as Wildhearts. The Wildhearts retain some of the abilities from the Totem Warrior, including the ability to cast speak with animals, but their other powers have been greatly expanded. In D&D, the Totem Warrior chooses one of three spirits (Bear, Eagle, and Wolf) and these grant different abilities as they level up. Baldur's Gate 3 added the Elf and Tiger to the line-up and gave the original three spirits new powers.

In D&D, the Totem Warriors gained new powers at level 6. The Bear Spirit users double their maximum carry load and gain advantage on Strength skill checks, Eagle Spirit users can see up to a mile and don't suffer penalties in dim light, and Wolf Spirit users become great at tracking. The Eagle and Wolf Spirits will likely be changed in Baldur's Gate 3. At level ten, the Totem Warrior gains the power to cast the commune with nature ritual. It's unclear if this spell will make it into the final version, but if Baldur's Gate 3 has dialogue with the dead, then a chat with nature itself might be in the cards.

Next: How Baldur's Gate 3 Is Different (& Better) Than Divinity: Original Sin



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