How CoD: Vanguard's Destructible Environments Compare to Battlefield's

Editor’s Note: A lawsuit has been filed against Activision Blizzard by the California Department of Fair Employment and Housing, which alleges the company has engaged in abuse, discrimination, and retaliation against its female employees. Activision Blizzard has denied the allegations. The full details of the Activision Blizzard lawsuit (content warning: rape, suicide, abuse, harassment) are being updated as new information becomes available.

Call of Duty and Battlefield tend to reign supreme in the realm of epic first-person shooter franchises, with the upcoming Call of Duty: Vanguard soon furthering that conflict. Both series deliver fast-paced military scenarios for gamers to overcome through skill and quick wit, and both series have evolved over time with each new installment. One of Battlefield's premiere features is destructible environments, which allows players to blow apart pieces of the map to gain a tactical advantage. However, Call of Duty: Vanguard also features destructible environments which may allow it to outpace the competition.

Environmental destruction has been a staple of the Battlefield series for some time, with 2010's Battlefield: Bad Company 2 putting extreme emphasis on the feature. In Bad Company 2, and most subsequent games, virtually any structure on any given map can be completely destroyed through the use of sufficient firepower. Different materials have realistically distinct durability, so bullets will easily penetrate wooden walls while concrete walls require sustained firepower or explosives to destroy. The ability to destroy an entire building allows crafty players to destroy enemy cover or trap their foes in collapsing buildings, provided they have explosives or a powerful vehicle.

Related: Call Of Duty: Vanguard Is The World At War Sequel We Never Got

While the maps featured in Call of Duty: Vanguard's beta boast environmental destruction, the mechanic works differently than it does in Battlefield. Only very specific parts of each map, such as weak wooden doorways or glass windows, can be broken by players using firearms and melee attacks. Destroying these environmental features generally serve to open up tailor-made new paths through the map, such as a shortcut straight through a tower in the tropical Gavutu. These shortcuts are quite useful, and obstructions are obviously destroyed permanently, so destructible objects in Call of Duty: Vanguard tend to be destroyed early in each match.

In terms of scale and immersion, the Battlefield series features superior destruction to Call of Duty: Vanguard. The upcoming title limits destruction to certain parts of each map, and these pieces of architecture have no dramatic effect on gameplay. Windows or wooden boards could be removed entirely, and there would be little effect on the flow of battle. Meanwhile, Battlefield allows players to reduce nearly any structure to rubble, which creates many more tactical opportunities. A valuable piece of enemy cover can be destroyed by a well-placed explosive, or a missile can obliterate an annoying sniper's nest. By refusing to define specific architecture that is vulnerable to destruction, Battlefield lets players choose what they want to eliminate.

While Call of Duty: Vanguard is pushing the franchise ahead with exciting new game modes and in-depth weapon customization, the title's destructible environments are quite shallow. Meanwhile, its rival series looks to be putting renewed emphasis on the mechanic with Battlefield 2042's destructive weather effects playing a key role in the flow of battle. The Battlefield franchise's futuristic next installment will allow nature to perform some destruction of its own, which will further push the series' destructible environements beyond what Call of Duty: Vanguard has accomplished.

Next: Battlefield 2042's Release Date Pushed Back To November

from ScreenRant - Feed

Post a Comment